My task was to iterate the current mechanics of the game to improve the games overall playability. But before we can iterate the rules, what were the rules?
The most basic rules are currently considered to be these:
- Using four sided dice, each players moves their pieces around the board, the player must roll the exact number to leave the board.
- If a piece lands on a marked rosette square(one with a star on it in this case) the player receives another go.
- If a piece lands on a square with an opposition piece on it, the piece is removed from the board and must restart.
- A piece on a marked rosette square cannot be taken.
- First player to get all 7 pieces to the end wins the game.
My iterations of these rules were and why:
Players were able to stack two game pieces on top of one another and move them simultaneously, the player was only allowed a maximum of two stacked, this was because when we played by the original rules the game lasted too long and so we iterated this so that we could speed the game time up.
Players who landed on the rosette square were not allowed to stay on there, they had to roll and move that piece instantly, this was iterated as players began to 'camp' on the rosette squares and it became frustrating for the other player.
Because of both these iterations, it created another problem with the game dynamics, players began to put stacks on rosette squares which gave them the ability to move their stacked pieces up the board too fast, so we made a mechanic which stopped the players from putting stacked pieces on rosette squares. From these iterations we found the game ran faster, yet not too fast. It made the game more enjoyable to play.
Game board image: http://www.britishmuseum.org/images/ps121289_m.jpg
No comments:
Post a Comment